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Ali the Wise was revealed to actually be Azzanadra's Zarosian ally Wahisietel. Despite putting up a good fight, managing to defeat both General Khazard and Lucien's minions in addition to freeing the legendary hero Arrav from Zemouregal's control, the alliance was unable to defeat Lucien before the ritual started, even with the assistance of the mysterious Mahjarrat Sliske , and eventually the rest of the Mahjarrat, who had turned on Lucien.

The ritual was performed - with Jhallan being the sacrifice - and Lucien, Wahisietel, Azzanadra and the other Mahjarrat were rejuvenated. The group then resumed their attacks on Lucien, and although Azzanadra was able to damage Lucien immensely using the power of Zaros, Lucien survived and summoned the Stone of Jas one final time in an attempt to ascend to godhood, drawing the attention of the Dragonkin. After a quick skirmish between Lucien and three of the Dragonkin, the dragonkin ultimately killed him, causing the Mahjarrat except Wahisietel and Sliske to flee.

Sliske then attempted to turn the adventurer into a wight, but Akrisae intervened, saving them. With Lucien dead and the Dragonkin now extremely powerful despite their efforts, the adventurer, Tiffy and Thaerisk Cemphier teleported the Stone of Jas away to a random location, where they hoped it would never be found again.

After some more adventures, the adventurer and an archaeologist known as Orlando Smith discovered an ancient temple east of East Ardougne , which Orlando believed to be the original resting place of Guthix , the god of balance.

Inside they found a relic resembling a butterfly, which Orlando wanted to take back to Varrock Museum with him. Despite Orlando's efforts, he was unable to move the butterfly, and the adventurer proceeded to try, and although they were unable to move it, by touching it they opened a door that led further in the temple, and caused an alarm to start buzzing.

Sliske explains that the followers of the young gods will be attempting to kill Guthix. In the next room, the pair encountered a number of Automatons , who claimed to sense a Mahjarrat and proceeded to kill Orlando.

After the adventurer killed the Automatons, they encountered a figure masquerading as Guthix, who was quickly revealed to be Sliske. Sliske revealed that Guthix was still in the temple, and that by touching the butterfly, the adventurer had activated the temple's security system, informing the Guthixians that Guthix's resting place had been discovered.

He further explained that the gods would be contacting their followers to tell them to kill Guthix to break the Edicts of Guthix : A barrier Guthix created at the end of the Third Age to prevent the Gods from stepping foot on Gielinor. Sliske proposed that the day did not have to end in bloodshed, and that he and the other Zarosians merely wished to speak to Guthix to try and convince him to allow Zaros to return, and then teleported away.

Further in the temple, after a brief skirmish with Commander Zilyana , K'ril Tsutsaroth and Kree'arra , the adventurer encountered the Guardians of Guthix and some other Guthixians, led by Juna , who were all shocked after learning that the adventurer was able to trigger the security. They claimed that they were there to protect Guthix from the followers of the other gods, and requested the adventurer assist them in protecting him.

Deeper in the temple, the group encountered another Guardian of Guthix known as Cres , who requested that the adventurer investigate a map behind him.

After answering a number of questions, the adventurer was enveloped in a green light and the Guthixians revealed that the adventurer had been marked as one of Guthix's creatures - a Guardian of Guthix, chosen to protect Guthix from the other gods. Using their new-found guardian powers, and with the assistance of their allies, the adventurer was able to repel assaults from Zemouregal , General Graardor , Enakhra and K'ril Tsutsaroth before an assault by Commander Zilyana and her Saradominist followers caught the group by surprise.

After a battle between the two factions, Zilyana killed Cres, believing he was Guthix, and the Zarosians arrived. Revealing that they were waiting until everyone was weakened from battle, Azzanadra calmly requested that the adventurer lead them to Guthix, much to Juna's horror, who couldn't believe that the adventurer was working for the Zarosians.

The adventurer then had a choice between siding with Azzanadra and waking Guthix to try and convince him to allow Zaros to return, Juna and the Guthixians to protect Guthix,or Zilyana and the Saradominists to kill him. Regardless of their choice, the entrance to Guthix's chamber was then destroyed by an unknown entity, and the shocked factions requested that the adventurer try to reach Guthix before the intruder. After rushing through Guthix's chambers, the adventurer arrived just in time to see Sliske kill Guthix with the Staff of Armadyl.

The dying Guthix then took the Adventurer into his memories and showed them his past, and how his home world was destroyed by the wars of the gods. He revealed that he had shared his power with the adventurer to make something called the World Guardian, and tasked them with protecting Gielinor from the gods, so they would not destroy Gielinor like they had destroyed his world.

He asked the World Guardian to remember their purpose and forget him, and proceeded to die in the memories of his old house. When the World Guardian awoke, they encountered members of all the factions next to the now-deceased Guthix, with Azzanadra shocked of Sliske's betrayal, and the Guthixians extremely saddened.

Taking advantage of the now destroyed Edicts, the god of order Saradomin then returned to Gielinor, and was shocked when he realised he couldn't teleport the World Guardian away thanks to their new power. He revealed that the Sixth Age would be beginning soon, and he and the other factions then left.

The Guthixians requested that the World Guardian follow Guthix's wishes and banish the pretender-gods from Gielinor. Now a Guardian of Guthix and World Guardian, the adventurer's adventures continued in the Sixth Age, where they encountered a number of the newly-returned gods, and participated in a number of conflicts between them, including the Battle of Lumbridge that resulted in Zamorak losing much of his power.

They also aided Saradomin and Sir Owen in defeating the witch Lensig , and investigated a number of murders that led to them discovering that Sliske had kidnapped the Guardian of Guthix Death , and that Sliske was holding a "grand ascendacy" at the Empyrean Citadel.

At the Empyrean Citadel, the World Guardian and the gods discovered that Sliske had obtained not only the Staff of Armadyl, but also the Stone of Jas, despite the World Guardian's previous attempts to hide it.

Sliske also revealed that he had captured the Dragonkin Strisath , and that he would be holding a contest between the gods, with the Stone of Jas awarded to the person to kill the most gods. After Sliske left, the World Guardian was successful in saving Death, allowing the dead to once again pass on to the afterlife. Either helping Zaros or impeding by giving him a light or dark simulacrum , Zaros returned to Gielinor, much to Azzanadra's delight.

Once returned, Zaros revealed that something known as The Great Revision would soon be occurring, and that he intended to ascend to Elder Godhood and wake the Elder Gods to try and prevent them from destroying the universe to create it anew. Hearing of his treachery in killing Guthix and other matters, Zaros also excommunicated Sliske. Zaros and Azzanadra also revealed that the Zarosians had been protecting the adventurer ever since they had helped restore communication with Zaros at the Temple at Senntisten , and that the World Guardian would continue to be vital to Zaros's plans.

Over the course of the player's adventurers, the player acquires a number of additional names, nicknames, and epithets. These include, among others, the following:. RuneScape Wiki Explore. Ranch Out of Time Primal feast. Skills Calculators Skill training guides.

Ongoing tasks Pages that need improvement Pages that need completing Pages that need updating Pages that need cleanup Images needing retaking Images needing transparency. Explore Wikis Community Central.

Register Don't have an account? Player character. View source. History Talk 7. Some NPCs can be attacked while others can't. Attackable NPCs are known as monsters. Some can attack players if the player's combat level is twice that of the monster or less.

These monsters are said to be aggressive. NPCs who can't be attacked are simply known as NPCs even though the term can apply to both kinds of characters. These can usually converse with the player or carry out a certain action.

Examples of these NPCs are bankers , who allow players to access their bank accounts. Most monsters have combat levels just like players exceptions are the Strange plant and the Security Guard , but many NPCs do not.

There are many different possible 'looks' for your character. Many players do not care about their look as their characters are almost always seen wearing armour. In-game players are often named by their username by other players and by NPCs.

NPCs sometimes give nicknames to players depending on their relations to them or by their descriptions or by their traditions or by any other methods not mentioned here.

For example, upon completion of the Fremennik Trials quest, players are called by their Fremennik name. Another example is how the Troll race give names depending on what they first ate as a child. Different races call players different names as well such as Mortal and Human.

In most quest involving with the mainstream RuneScape storyline, players are frequently referred to as, the Adventurer, meaning that the player is in fact an adventurer or a chosen hero. RuneScape Wiki Explore.



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