What kind of skyrim character should i play




















It has the unique property of staggering any enemy it hits, letting you stun-lock targets with rapid attacks. When Windshear can't be used to strike targets, you can use a Chain Lightning staff to stun targets from afar, letting you close the gap to stun-lock them. If you want to attack even faster, equip a non-enchanted dagger in your left hand and use the Elemental Fury Shout.

You'll be able to attack at lightning speeds, turning even the toughest enemies into harmless ragdolls. Fans of Skyrim know of this build , combining the high damage of Archery with the absurd Stealth damage bonuses Sneaking grants. Few builds can match the damage output of this build. Stealth Archers invest heavily in the Sneak and Archery trees to scale their damage.

Unlike most builds, this build has fantastic damage that gets multiplied by massive Stealth damage multipliers. Better yet, having a high Stealth rating allows you to stay concealed during the toughest of encounters, preventing enemies from attacking you since they can't see you.

The main flaw with this build is how long it takes to get going, making it somewhat annoying to level for the first few hours. Once you get better sneak multipliers and bows, this build can one-shot virtually every enemy in the game. Taking much of what makes Stealth Archers broken, Illusion Assassins are stealth characters that are more focused on using spells and daggers than bows.

Rapid dagger strikes can gain the stealth damage multiplier, making them stronger than bows can ever hope to be. Since you also invest in Illusion, you have the ability of frenzying every enemy in a room into fighting each other, letting you clear dungeons without so much as raising a weapon.

For dragon fights, you can use Marked for Death and rapidly strike the enemy from behind to kill them in seconds. I've played Skyrim countless times over the last ten years, but I think I've finally had enough. Charles Burgar is an expert on all things tech and gaming. Graduating from Pikes Peak Community College in with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology.

With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Share Share Tweet Email.

Charles Burgar Articles Published. Lost Ark: Berserker Class Guide. Dual Swords Cannot be enchanted Windshear is a great choice Any light armor Stamina enchantments recommended. Any one-handed weapon Dawnbreaker is great thematically Mace of Molag Bal can be great for roleplaying Any Heavy Armor Fortify Restoration enchantments are recommended.

Any Light Armor Look for boots with a muffled enchant Dual daggers. Any armor Fortify Destruction enchant preferred Any sword, axe, or mace. Alteration Destruction Restoration Conjuration Enchanting. Any enchanted gear Armor is better, but you can use anything Look for Magicka and Fortify [Magic School] enchants Backup weapon Mostly for the early-game Daggers and Bows are good options. Any enchanted gear Armor for melee builds, robes for summoner-focused Look for Magicka enchants Two-Handed Sword Only if you're a melee necromancer Chaos damage is great thematically.

Domain: Honeyside. Your going to want a light and quick follower that can keep up with this character, one with high ranged damage to supplement your deadly Block and One Handed skills. His shield in one hand, Restoration in the other may sound unorthodox, and it certainly is, but with the Respite perk in the Restoration tree allowing you to heal your stamina , this gives you relatively unlimited shield bashing.

Smash those enemies into submission, Disarm them with a Power Bash , leaving them helpless. Send them flying off cliffs and walls with your shield charge , or buff your Follower as they take care of business.

It takes a bit of strategic thinking, but it's a very fun build. Domain: Castle Dour. Follower: Lydia. A well rounded follower will suit this character well, keeping up defense as well as offense and never becoming a liability. Level: 59 Race: High elf Play style: This nimble hybrid is efficient with all enemies, mixing ranged Destruction with the finesse of swordplay.

Atronachs are your best friend, as you can bathe the battlefield in fire, frost , or shock without fear of hurting them. Summon a minion into the fray like a Mage would, and fire Destruction into the midst, or cast a Cloak spell and jump in yourself. Dance around your enemies, casting Wall spells on the floor, damaging them further.

Light Armor means you can keep the distance with a powerful enemy, or close the distance, for a melee execution. Domain: Thalmor Embassy , Barracks. A Follower who stays back and out of the danger zone would be best. If you need to take the field and be a melee aggressor, you can, or you can hang back and let atronachs take the heat. Name: Vampire. Level Race: Dark Elf Play style: The Vampire is a nightstalking, flesh-eating nightmare that will make you think the world is collapsing around you, before closing in to suck the life from your bones.

He is a master of Illusion and stealth , and can raise the dead to assist him. With these he confuses, weakens, and closes in for the kill. The most spectacular method being a Fury spell , followed by raising the first ones to fall. An equally efficient method would be to simply walk in, Calm everyone, and casually slit their throats one by one. Neither being necessary, of course, as your natural Stealth is enough to render any situation your playground. Domain: Reachcliff Cave. As a stealthy character, you'll want to go it alone most of the time.

Necrotic thralls will do the job if need be. Level: 40 Race: Argonian Play style: Trained in witchcraft and stealth since the day of his hatching, this assassin uses Illusion to lead unwary prey into traps and other devious and cunning methods of dispatch. You may want to use Fear to loosen up the ranks if you are discovered, and Destruction magic for the majority of your offensive power , with dual daggers incase someone gets close.

Otherwise you can Sneak about and cut throats as much as the enemy allows. Poisons can be placed into the pockets of enemies to prepare for open combat , while potions enhance your already superhuman abilities. Domain: Abandoned Shack. Stealth being your main imperative, going it alone will usually reap the best results. For those times when combat does break out, poisons and potions will be your savior, while your exploits in the Dark Brotherhood can earn you a daily Power , Summon Spectral Assassin , which can undoubtedly tip the scales, if you'll forgive the pun.

They wear only light cloth due to the scorching heat of their desert homeland, and prefer curved swords to shred their enemies to ribbons. You will need both Alteration and Restoration to protect yourself from the mortal injuries of open combat on Master Difficulty, but the Alik'r are not only Warriors, but assassins as well. A proficiency in Sneak allows you to infiltrate and secure strategic positions, before opening up combat. And when you do, make sure you are quick and aggressive.

Don't get cornered, do the cornering. Domain: Vlindrel Hall. Follower: Faendal. This is a character with no ranged capabilities, so naturally, you'll want to fill in that gap with a ranged-focused follower, but with a bit of the One-Handed that you have, and the Sneak as well, so he can stick by your side as you infiltrate, slaughter an outpost of close quartered enemies, and set up shop with him at an overlooking position while you lead enemies into his ambush.

Level Race: High elf Play style: The Telepathic is an opportunistic thief who enhances his abilities with illusion magic. A master of the mind, he can confuse or calm even the most powerful enemies. And with Invisibility, and Lockpicking if you need it, he can infiltrate just about anywhere. He can also see enemies before they see him with Detect Life, and distract them with Telekinesis objects flung into their face.

Domain: Cellar Anise's Cabin. Gear : Master Robes of Illusion- Regen. Level: 49 Race: Breton Play style: The demonic patron of Mehrunes Dagon, this beast is unstoppable in nearly any given situation. Fully adorned with the armor of Daedra, and wielding a massive two-handed blade, he is already a force to be reckoned with. Add a mastery of Conjuration to call demonic brothers from Oblivion, and maybe a Follower with a Sanguine Rose, and you are at the head of a small army of matching awesomeness.

Few things are more badass than four fully armored Dremora heading into battle at your side. Domain: Shrine to Mehrunes Dagon.

You'll want a Two-Handed follower, of course, to match you and your Dremora comrades. Level Race:Nord Play style:Pure warrior, with every option to meet an enemy on the battlefield. Enemy with a shield? Smash it to pieces with a war hammer, leaving them open. Forsworn dual wielders getting on your nerves?

Put up your shield and charge them down! Two Handed enemies a little powerful? Duck in and out with dual swords for quick strikes without taking hits from slower opponents. Kind of like a rock-paper-scissors sort of thing. Domain: Cracked Tusk Keep. Having a versatile follower serves this build well. Lydia can wield sword and shield, bow and arrow, or a two handed weapon, and can be made to suit any situation, much like the character she follows.

Level: 61 Race: Argonian Play style: An elemental of nature magic and the power of the beast, the Druid is keen in cult magics and blood offerings. He has the power to shapeshift into a Werewolf at any time, and can summon wolf brothers DG while in that form.

You'll be wanting to get in touch with nature with this character, acquiring Lycanthropy at an early level, and only using elemental Destruction magics, Fire, and Frost. Another important feature of this character is the Ritual Stone, which you will use to pick up any wild animals you meet on your way to a destination. It gets to be pretty amusing as you watch four Cave Bears and two Werewolves storming a fort. Domain: Darklight Tower.

Having a follower is not recommended for this build, as most will run in fear if you turn into a Werewolf, and those who don't are melee warriors who will get in the way. Level Race:Orc Play style: The silhouette of my Cleric build, the Sorcerer is a shield-spell caster of the more direct type. Aggression is a key tactic with this character; you will want to initiate combat with an Atronach, followed by subsequent Destruction magic of the same element. Rush in, Shield Charge once you have the perk, disarm any melee opponents with a bash or two, and be sure to bathe the field in Wall spells while you're in there.

If surrounded, use a few potions to top up, engage the Berserker Rage power, and absorb a few shots as you build up a Master Level Destruction spell, obliterating the battlefield even at high levels. Domain: Reachwind Eyrie. Follower: Marcurio.

A ranged follower who can keep flinging spells while you go in for the strategic defense is marvelous to have for this one. A Mage can also supplement with elemental variety and additional atronachs. Level: 47 Race: Dark Elf Play style: A warrior like no other, Arcane Warrior deals in magic, blasting Fireballs and Thunderbolts from range, and rushing in with Bound Swords and Flesh spells for the aggressive measure.

This character works equally well with offensive and defensive tactics, being quick enough in only cloth that he can speed between enemies with a sword in hand or let Atronachs take the hits while he keeps back and fires away. Domain: Tower of Mzark. Gear : Master Robes of Destruction - Regen. You can play this build without mods, but the Alternate Start mod allows you to start as a bandit in a camp with bandits who will be friendly with you.

Bandit details here. Bare your claws and tear up your enemies with this build. Khajiits are one of the most underrated races in Skyrim. The main reason for this is their bonus for unarmed attacks.

They get a huge bonus from their claws, so a build that focuses on fighting with no weapons is a challenge fit for a Khajiit. There is no real skill tree for unarmed attacks, so your main skills here will be Heavy Armor, Conjuration, Restoration, Smithing, and Enchanting.

Unarmed Khajiit details here. Fool your foes while using spells they'll never see coming. This build focuses solely on the Illusion school of magic, which is often ignored in Skyrim. Your main skills will be Illusion, Alteration, Speech, and Enchanting.

Illusion mage details here. Level your schools of magic and one-handed at the same time just like this Elf. The Spellsword is considered the best of both worlds. You get the benefits of being a very powerful mage while also getting to be a physical attacker. This build is flexible, with you being able to choose between the schools of magic you favor and your choice of one-handed weapon. Spellsword details here. Wield a two-handed weapon to pack the biggest slightly slower punch in Tamriel.

This build focuses on big damage and big defense. Two-Handed Warrior details here. Be one with nature and the animals as you try out this immersive character build. The Druid build has wonderful role-playing value and encourages you to bring something on your journey that is often overlooked: an animal companion.

Whether you have a war dog or a creature companion added in the DLC, this animal will be your helper and your connection to nature. From a role-playing perspective, Bosmer, Khajiit, or even Argonian works best for this build.

Your main skills will be Alteration, Illusion, One-handed, and Alchemy. Feel free to sub in Archery if that fits your forest theme better. Druid details here. Lead the Dawnguard in the task of wiping Skyrim clean from vampires. With this build, you will protect the people of Skyrim from vampires and make it your job to destroy them all. This does have the Dawnguard DLC in mind, as their faction is the one you want to join.

Your main skills here will be One-handed, Enchanting, Restoration, Light Armor, and Archery if you want to use the signature crossbows of the Dawnguard.

Vampire Slayer details here. Become the wisest mage in all of Skyrim by mastering all of the schools of magic. One of the most challenging build types in Skyrim is the True Mage. Your main stats for this build will be Destruction, Alteration, Restoration, and Conjuration.

As this is completely reliant on spells, I once again recommend Apocalypse: Magic of Skyrim for more spells and improvements but this build is still good without mods. True Mage details here. Become as powerful as this assassin and your enemies will be dead before they even know you're there.

This build utilizes two one-handed weapons and a lot of stealth. Gaining perks through the Sneak skill tree is one of the best ways to increase your damage in the game. You have options for your one-handed weapons depending on your preference. Dual-Wield Assassin details here.

The famed archer decked out in Nightingale armor, perfectly fitting for this stealthy build. The Stealth Archer is one of the most popular builds in all of Skyrim. Much like the previously mentioned assassin, sneaking is your primary focus. What feels better than watching your arrow travel great lengths to one-shot an enemy hundreds of feet away? This is my all-time favorite way to play Skyrim for many reasons.

Stealth Archer details here. Skip to main content. Level up. Earn rewards. Your XP: 0. Updated: 17 Nov am.

This powerful Khajiit character is taking down his enemies one spell at a time. BY: Lyric Hicks. Warrior Mystic Conjure bound weapons like this stealthy character. Pacifist Spare your enemies playing as a slightly more peaceful character. Necromancer Use Necromancy to bend the world in your favor.

Paladin Wield your sword and shield and become the classic main character of the fantasy genre. Cleric Choose a Divine to devote yourself to and use your magic for the good of Skyrim.

Bandit Play as the classic enemy of Skyrim and rob adventures for their riches. Unarmed Khajiit Bare your claws and tear up your enemies with this build. Not only does their Racial Power, Battle Cry, cause all nearby enemies to flee for 30 seconds, but their favored skills in Two-Handed, One-Handed, Block, Speech, Light Armor and Smithing make them exceptionally powerful on the battlefield.

The fearsome Orc tribes that roam the land of Tamriel are known for their defensive warrior capabilities. This class is perfect for those who want to be able to take a beating in battle and still keep fighting. With favored skills like Heavy Armor, One-Handed, Two-Handed, Enchanting and Smithing, this race is perfect for providing a solid defense against any enemy.

Their Racial Power, Berserk, allows them to inflict double damage in melee combat, while only taking half damage for 60 seconds. Often heralded as the most naturally talented warriors in all of Tamriel, this race has favored skills in One-Handed, Archery, Block, Smithing, Alteration and Destruction. Their Racial Power, Adrenaline Rush, allows them to regenerate Stamina 10X faster for 60 seconds, which makes them an almost unstoppable force on the battlefield.

This race is perfect for those looking to make their living as a Spellsword, or as a duel-wielding warrior.



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