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Portentous Shard of Dyz. Portentous Shard of Kyr. Portentous Shard of Jas. Back Enchantment Based on the enchantments observed on the gear of the 50 highest rated Enhancement Shamans in 3v3, the enchantments to use on the Back item are: E. Enchant Cloak - Fortified Speed.
Enchant Cloak - Soul Vitality. Chest Enchantment Based on the enchantments observed on the gear of the 50 highest rated Enhancement Shamans in 3v3, the enchantments to use on the Chest item are: E. Enchant Chest - Eternal Stats. Enchant Chest - Eternal Skirmish.
Enchant Chest - Eternal Bounds. Wrist Enchantment Based on the enchantments observed on the gear of the 50 highest rated Enhancement Shamans in 3v3, the enchantments to use on the Wrist item are: E. Enchant Bracers - Eternal Intellect. Hands Enchantment Based on the enchantments observed on the gear of the 50 highest rated Enhancement Shamans in 3v3, the enchantments to use on the Hands item are: E. Enchant Gloves - Eternal Strength.
Enchant Gloves - Shadowlands Gathering. Feet Enchantment Based on the enchantments observed on the gear of the 50 highest rated Enhancement Shamans in 3v3, the enchantments to use on the Feet item are: E. Enchant Boots - Eternal Agility. Enchant Boots - Soul Treads. Ring Enchantment Based on the enchantments observed on the gear of the 50 highest rated Enhancement Shamans in 3v3, the enchantments to use on the Ring items are: E.
Enchant Ring - Tenet of Versatility. Enchant Ring - Tenet of Haste. Enchant Ring - Tenet of Mastery. Main Hand Enchantment Based on the enchantments observed on the gear of the 50 highest rated Enhancement Shamans in 3v3, the enchantments to use on the Main Hand item are: E. Enchant Weapon - Sinful Revelation. Off Hand Enchantment Based on the enchantments observed on the gear of the 50 highest rated Enhancement Shamans in 3v3, the enchantments to use on the Off Hand item are: E.
Enchant Weapon - Celestial Guidance. Enchant Weapon - Ascended Vigor. Talents Based on the talents observed on 50 highest rated Enhancement Shamans in 3v3, the talents to use are: F. Static Charge Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec. Fire Nova Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing Fire damage to up to 6 targets within 8 yds of your Flame Shock targets.
Feral Lunge Lunge at your enemy as a ghostly wolf, biting them to deal 79 Physical damage. Sundering Shatters a line of earth in front of you with your main hand weapon, causing 1, Flamestrike damage and Incapacitating any enemy hit for 2 sec. Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for Nature damage over 6 sec.
Grounding Totem. Swelling Waves. Ride the Lightning. Static Field Totem. Soulbind Based on the covenants chosen by the 50 highest rated Enhancement Shamans in 3v3, the soulbinds to pick are: N. Nadjia The Mistblade.
General Draven. I agree with adding back in the feral spirits passive healing and baking the resist back into healing stream totem. Very thematic as well for that one. I still would say maelstrom stacking still needs a tweak. Not a big fan of the lightning shield dr. Seems in most 1v1 and 2v2 battles you will be using earth shield on yourself anyway.
Shamanistic Rage should just be baseline like it used to be or make our Lighting Shield unstealable and unable to be dispelled and just give it flat damage resist to all damage. Enhancment peaked at almost 3. It looks like about half of all the enhancement shamans above in july have tanked out of that range over the past few months. I guess thats a good point. More non-enhancement shamans are moving up above
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